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Global Wearable Electronics Market Research Report

  • Report Code: WE 1000
  • Publish Date: Upcoming
  
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Wearable Electronics and Smart Homes adds up to total Smart Technologies & Solutions market.
Wearable Electronics can be segmented by Geographies, Materials, PowerSupplies, IntegratedCircuits, Connectivities, Components, Inputs, Products, Technologies, MacroIndicators, Applications, Endusers and Companies. Geographies of Wearable Electronics are North America, Latin America, Europe and Asia. Materials of Wearable Electronics are Auxetic Material, Chromic Material, Piezoelectric Material, Metal-Organic Framework Material (MOF), Phase Change Material, Shape Memory Material and Shear-Thickening Material. PowerSupplies of Wearable Electronics are Battery and Power supply unit. IntegratedCircuits of Wearable Electronics are Accelerometer, Gyroscope, Image Sensor, Magnetometer, Dynamic RAM, Flash NAND, Image Processor, Graphics Processor, General Purpose Processor, Digital Signal Processor, Microcontroller and Field Programmable Gate Array (FPGA). Connectivities of Wearable Electronics are Bluetooth, Near field Communication, Wi-Fi and ANT +. Components of Wearable Electronics are YAW Sensor, RFID, Smart tags, Smart cards, Head Mounted Display, Head Up Display, Voice Recognition, Virtual retinal display and Pulse Oximeter sensor. Inputs of Wearable Electronics are Finger Switch, Keypad, Pushbutton Switches and Touchpad. Products of Wearable Electronics are POV camera, Portable Audio Player, Smart Headset, Smart Wrist Watch, Video glasses, Wearable Computer, Smart Wristband, Smart Contact Lens, Smart Shoes, Smart Jewellery, Smart Wig, E-textile and Chest Strap. Technologies of Wearable Electronics are Augmented reality and Virtual reality. MacroIndicators of Wearable Electronics are Intellectual Property & Receipts Charges and R&D Expenditure. Applications of Wearable Electronics are Access Control, Gaming Consoles, Patient Monitoring, Patient Self Testing and Simulator. Endusers of Wearable Electronics are Aviation, Digital Entertainment, Industrial Manufacturing, Medical, Military, Public Sector/Service and Sports & Fitness. Companies of Wearable Electronics are Fitbit, Jawbone inc, Nike inc, Pebble, SONY and Samsung Electronics.

 

Key Questions Answered

 

What makes our report unique?

  • What are market estimates and forecasts; which of Wearable Electronics markets are doing well and which are not?
  • What is the competitive landscape; How companies like Fitbit, Jawbone inc and Nike inc doing in Wearable Electronics?

     

    Audience for this report

    • It will provide you market insights into Access Control, Gaming Consoles, Patient Monitoring and Patient Self Testing.
    • This report provides market sizing and forecast for the Wearable Electronics market. It also provides market sizing and forecast along with the drivers/inhibitors/opportunity analysis for each of the micro markets.
    • The report provides deep dive competitive landscape covering the top players such as Fitbit, Jawbone inc, Nike inc and Pebble.
    • The reports provides benchmarking insight on the top players Fitbit, Jawbone inc, Nike inc and Pebble.
    • The report provide competitive intelligence on Fitbit, Jawbone inc, Nike inc and Pebble.
    • Many times, customers do not get specific intelligence they are looking for in multi-client syndicated studies. So we offer 10% customization which will ensure you get the desired market intelligence, may it be specific to Access Control, Gaming Consoles, Patient Monitoring and Patient Self Testing applications or Wearable Electronics market in North America, Latin America, Europe and Asia.

       

      Top developments

      • Global Wearable Electronics companies
      • Wearable Electronics manufacturers
      • Wearable Electronics traders, distributors, and suppliers
      • Governmental and research organizations
      • Associations and industry bodies
      • Technology providers to Wearable Electronics companies
        • New product development
        • New product development
        • New product development
        • New product development
        • Diversified industry development and growth
        • Limitation of self-powering devices
        • Power consumption and management
        • High Initial Price
        • Industry outlook towards bringing next generation displays into consumer wearable’s
        • High Initial Price


1 Introduction
1.1 Analyst Insights
1.2 Market Definitions
1.3 Market Segmentation & Aspects Covered
1.4 Research Methodology
2 Executive Summary
3 Market Overview
4 Wearable Electronics by Applications
4.1 Access Control
4.2 Gaming Consoles
4.3 Patient Monitoring
4.4 Patient Self Testing
4.5 Simulator
5 Wearable Electronics by Materials
5.1 Auxetic Material
5.2 Chromic Material
5.3 Piezoelectric Material
5.4 Metal-Organic Framework Material (MOF)
5.5 Phase Change Material
5.6 Shape Memory Material
5.7 Shear-Thickening Material
6 Wearable Electronics by PowerSupplies
6.1 Battery
6.2 Power supply unit
7 Wearable Electronics by IntegratedCircuits
7.1 Accelerometer
7.2 Gyroscope
7.3 Image Sensor
7.4 Magnetometer
7.5 Dynamic RAM
7.6 Flash NAND
7.7 Image Processor
7.8 Graphics Processor
7.9 General Purpose Processor
7.10 Digital Signal Processor
7.11 Microcontroller
7.12 Field Programmable Gate Array (FPGA)
8 Wearable Electronics by Connectivities
8.1 Bluetooth
8.2 Near field Communication
8.3 Wi-Fi
8.4 ANT +
9 Wearable Electronics by Components
9.1 YAW Sensor
9.2 RFID
9.3 Smart tags
9.4 Smart cards
9.5 Head Mounted Display
9.6 Head Up Display
9.7 Voice Recognition
9.8 Virtual retinal display
9.9 Pulse Oximeter sensor
10 Wearable Electronics by Inputs
10.1 Finger Switch
10.2 Keypad
10.3 Pushbutton Switches
10.4 Touchpad
11 Wearable Electronics by Products
11.1 POV camera
11.2 Portable Audio Player
11.3 Smart Headset
11.4 Smart Wrist Watch
11.5 Video glasses
11.6 Wearable Computer
11.7 Smart Wristband
11.8 Smart Contact Lens
11.9 Smart Shoes
11.10 Smart Jewellery
11.11 Smart Wig
11.12 E-textile
11.13 Chest Strap
12 Wearable Electronics by Technologies
12.1 Augmented reality
12.2 Virtual reality
13 Wearable Electronics by Endusers
13.1 Aviation
13.2 Digital Entertainment
13.3 Industrial Manufacturing
13.4 Medical
13.5 Military
13.6 Public Sector/Service
13.7 Sports & Fitness
14 Wearable Electronics by Geographies
14.1 North America
14.2 Latin America
14.3 Europe
14.4 Asia
15 Wearable Electronics by Companies
15.1 Fitbit
15.2 Jawbone inc
15.3 Nike inc
15.4 Pebble
15.5 SONY
15.6 Samsung Electronics

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Global Wearable Electronics Market Research Report

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