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North America Head Mounted Display Market

  • Report Code: HE 1001
  • Publish Date: Upcoming
  
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Head Mounted Display-North America and Virtual Image HMD, Optical See-Through HMD, Video See-Through HMD and Optical HMD adds up to total Head Mounted Display market.

Head Mounted Display-North America can be segmented by Components, CommunicationProtocols, Resolutions, Connectivities, IntegratedCircuits, Endusers, Applications and Companies. Components of this market are LCoS Display, DLP Display, Liquid-Crystal Display (LCD) , LED Display, Headphone, Microphone, OLED Display, Battery , Power supply unit, Photo-diode and Touchpad. CommunicationProtocols of this market are USB, UART and SPI. Resolutions of this market are 720p Resolution Display and 1080p Resolution Display. Connectivities of this market are Wi-Fi, Bluetooth, 2G/3G and Near field Communication. IntegratedCircuits of this market are General Purpose Processor, Field Programmable Gate Array (FPGA), Static RAM, Accelerometer and Gyroscope. Endusers of this market are Aviation, Public Sector/Service, Digital Entertainment, Industrial Manufacturing and Military. Applications of this market are Gaming Consoles, Simulator and Wearable Electronics(Semicon). Companies of this market are Bae Systems PLC, Elbit Systems, EPSON, KOPIN-FORTH DIMENSION DISPLAYS LTD., Qualcomm, Rockwell Collins, SONY, Thales Group, Vuzix Corporation, Google Inc. and eMagin Corp.

 

Key Questions Answered

  • What are market estimates and forecasts; which of Head Mounted Display-North America markets are doing well and which are not?
  • What is the competitive landscape; How companies like Bae Systems PLC, Elbit Systems and EPSON doing in Head Mounted Display-North America?
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    What makes our report unique?

    • It will provide you market insights into Gaming Consoles, Simulator and Wearable Electronics(Semicon).
    • This report provides market sizing and forecast for the Head Mounted Display-North America market. It also provides market sizing and forecast along with the drivers/inhibitors/opportunity analysis for each of the micro markets.
    • The report provides deep dive competitive landscape covering the top players such as Bae Systems PLC, Elbit Systems, EPSON and KOPIN-FORTH DIMENSION DISPLAYS LTD..
    • The reports provides benchmarking insight on the top players Bae Systems PLC, Elbit Systems, EPSON and KOPIN-FORTH DIMENSION DISPLAYS LTD..
    • The report provide competitive intelligence on Bae Systems PLC, Elbit Systems, EPSON and KOPIN-FORTH DIMENSION DISPLAYS LTD..
    •  

      Audience for this report

      • Global Head Mounted Display-North America companies
      • Manufacturing Companies
      • Traders, distributors, and suppliers
      • Governmental and research organizations
      • Associations and industry bodies
      • Technology providers


1 Introduction
1.1 Objective of the study
1.2 Market Definition and Scope of the study
1.3 Markets Covered
1.4 Stakeholders
2 Research Methodology
2.1 INTEGRATED ECOSYSTEM OF Head Mounted Display-North America
2.2 ARRIVING AT Head Mounted Display-North America MARKET SIZE
2.2.1 TOP DOWN APPROACH
2.2.2 BOTTOM-UP APPROACH
2.2.3 DEMAND (CONSUMPTION) SIDE ANALYSIS
2.2.4 Macro indicators
2.3 Assumptions
3 EXECUTIVE SUMMARY
4 MARKET OVERVIEW
4.1 INTRODUCTION
4.2 COMPARISON WITH NEAR TO EYE DISPLAY (PARENT) MARKET
4.3 MARKET DRIVERS AND INHIBITORS
4.4 DEMAND SIDE ANALYSIS
4.5 VENDOR SIDE ANALYSIS
5 Head Mounted Display-North America, By Company
5.1 Competitive Landscape
5.1.1 Merger & Acquisition
5.1.2 Other Expansion
5.1.3 New Synergies
6 Head Mounted Display-North America, By Customer
6.1 Customers By Applications
6.2 Gaming Consoles
6.2.1 Merger & Acquisition
6.2.2 Other Expansion
6.2.3 New Synergies
6.3 Simulator
6.3.1 Merger & Acquisition
6.3.2 Other Expansion
6.3.3 New Synergies
6.4 Wearable Electronics(Semicon)
6.4.1 Merger & Acquisition
6.4.2 Other Expansion
6.4.3 New Synergies
6.5 Microsoft Corporation
6.5.1 Revenue Mix for 2013
6.5.2 Past Revenue Data
6.5.3 Contribution of Microsoft Corporation to Company’s overall revenues
6.5.4 Product and Service Offerings
6.5.5 Key Developments
6.5.6 MMM Analysis
6.6 SONY
6.6.1 Revenue Mix for 2013
6.6.2 Past Revenue Data
6.6.3 Contribution of Sony Game to Company’s overall revenues
6.6.4 Product and Service Offerings
6.6.5 Key Developments
6.6.6 MMM Analysis
6.7 Nintendo Co., Ltd.
6.7.1 Revenue Mix for 2013
6.7.2 Past Revenue Data
6.7.3 Contribution of Nintendo Co., Ltd. to Company’s overall revenues
6.7.4 Product and Service Offerings
6.7.5 Key Developments
6.7.6 MMM Analysis
6.8 Nike inc
6.8.1 Revenue Mix for 2013
6.8.2 Past Revenue Data
6.8.3 Contribution of Nike inc to Company’s overall revenues
6.8.4 Product and Service Offerings
6.8.5 Key Developments
6.8.6 MMM Analysis
6.9 SAMSUNG ELECTRONICS CO LTD
6.9.1 Revenue Mix for 2013
6.9.2 Past Revenue Data
6.9.3 Contribution of SAMSUNG ELECTRONICS CO LTD to Company’s overall revenues
6.9.4 Product and Service Offerings
6.9.5 Key Developments
6.9.6 MMM Analysis
6.10 SONY
6.10.1 Revenue Mix for 2013
6.10.2 Past Revenue Data
6.10.3 Contribution of SONY to Company’s overall revenues
6.10.4 Product and Service Offerings
6.10.5 Key Developments
6.10.6 MMM Analysis
6.11 Jawbone inc
6.11.1 Revenue Mix for 2013
6.11.2 Past Revenue Data
6.11.3 Contribution of Jawbone inc to Company’s overall revenues
6.11.4 Product and Service Offerings
6.11.5 Key Developments
6.11.6 MMM Analysis
6.12 Fitbit
6.12.1 Revenue Mix for 2013
6.12.2 Past Revenue Data
6.12.3 Contribution of Fitbit to Company’s overall revenues
6.12.4 Product and Service Offerings
6.12.5 Key Developments
6.12.6 MMM Analysis
6.13 Pebble
6.13.1 Revenue Mix for 2013
6.13.2 Past Revenue Data
6.13.3 Contribution of Pebble to Company’s overall revenues
6.13.4 Product and Service Offerings
6.13.5 Key Developments
6.13.6 MMM Analysis
7 APPENDIX

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